GameMaker Studio 2 Crack Master Collection Pre Activated

GameMaker Studio 2 Crack Master Collection Pre Activated Latest Version Download

GameMaker Studio 2 Crack Master Collection Pre Activated

GameMaker Studio Master Collection:

GameMaker: Studio suits entry-level novices and seasoned game development professionals equally, letting them create mix-platform games in a short time span and also at a small fraction of the price! Additionally, to creating games development 80 % quicker than coding for native languages, developers can make completely functional prototypes in a couple of hrs, along with a full game in only a matter of days.

GameMaker Studio Master Collection Full Version Features:

  • Unlimited resources
  • Texture Management
  • Multiple Configurations
  • Team Features
  • Developer Services Portal (DSP)
  • Mobile Testing (Android)
  • Windows Desktop Export
  • Windows App Export
  • Mac OS X Export
  • Ubuntu Linux Export
  • HTML5 Export
  • Android Export x86, ARM, MIPS
  • iOS Export
  • Windows Phone 8 Export
  • Tizen Export
  • YoYo Compiler
  • Xbox® One Export
  • PlayStation® 4 Export
  • PlayStation® Vita Export
  • PlayStation® 3 Export
  • Includes all current & future modules in version 1.x

GameMaker Studio Master Collection Screenshots:

GameMaker Studio 2 Crack Master Collection Pre Activated

What’s New?

Release Notes: v2.1.3.273 – (13 Dec 2017)

In this release, along with lots of bug fixes, the object editor has gained a new section for defining the object’s variables as well as showing inherited parent events in the Events window. We have also brought GMS2 in line with new/upcoming Mac and iOS submission requirements – please note, iOS project icons will have to be updated to match the new sizes.

Hotfix (v272+)

  • Fixed instance variables which override defaults not overriding if you also have instance creation code
  • Fixed editing the variable list for an object at the same time as editing variables for an instance of that object caused the instance’s variables to override incorrectly
  • Fixed the object window to allow using macros and enums without this resulting in a compiler error
  • Fixed the manual saying that variables added via the new object variables system used 32bit doubles instead of the normal 64bit
  • Fixed base64_decode() affecting chr() and causing HTML5 games to fail to load if you used this function

Object Variables

  • The object editor now has a new ‘Variables’ section
  • This editor allows you to define variables and their default values, and these will be automatically set upon creation
  • These default values can then be overridden for specific instances by opening the same variables window when in the room editor

Inherited Parent Events

  • The object editor’s Events list now shows “ghosted” events inherited from a parent object
  • This makes it easy to view all events available to an object in one place
  • You can quickly open, inherit or override a parent event via its right-click context menu

Amazon Fire

  • Fixed an issue where some users got “Unable to obtain permission to execute” when running projects
  • Fixed Device Manager’s Test Connection button appeared to do nothing if you had the above issue


  • Added support for required new iOS icons, fixes game submission fails
  • NOTE: You will be prompted (once) on opening an out-of-date project to update its iOS images
  • Fixed an issue which meant Push Notification support was always being included in builds

Ubuntu and Mac 64bit games

  • Ubuntu support has now shifted to 64bit, rather than 32bit
  • NOTE: You need to clean your project cache for Ubuntu if you get an error about already being connected when trying to build
  • Mac now includes 64bit and 32bit binaries in its packages in order to comply with submission requirements, so builds will take a little longer now

Misc IDE Changes

  • Code Editor: Now uses “standard” text editor behavior for home/end keys
  • Debugger: Graph now shows more accurate fps_real values rather than a mean of a few frames
  • Preferences: Android/Amazon keystore Import, Generate, and Show Hash buttons will show the output Window so you can see messages
  • Resource Tree: Optimisations to speed up the IDE when large projects are open
  • Target Manager: Currently-selected target is saved per-project when you close your projects

Fixed Bugs

  • 0027455: Extension Editor: Removing proxy files with matching name can cause extension files to be deleted
  • 0027991: Code Editor: Multi-select gets removed if you backspace more than once
  • 0028186: Code Editor: display_set_gui_maximise() should allow support for the US equivalent display_set_gui_maximize()
  • 0025608: Code Editor: Reopening projects with open code editors, not all of the code is colored correctly until the editor is focused
  • 0027983: Code Editor: Autocomplete suggests previously used incomplete variable
  • 0027980: Code Editor: Unstable error if you do a replace whilst selection only is enabled, delete some text then type in the search field
  • 0028034: Sound Editor: Short sounds are not played completely in the preview
  • 0028216: DnD Editor: Missing a context menu entry for Expand All
  • 0026596: DnD Editor: Live Preview doesn’t get focused if already open and contents have changed
  • 0028192: DnD Editor: Context menu is missing the entries for Go To Object and Add/Open Event
  • 0028197: DnD Editor: Context menu is missing keyboard shortcuts
  • 0028196: DnD Editor: Can’t Cut/Copy/Paste using keyboard shortcuts using macOS IDE
  • 0028150: Image Editor: Shift selecting frames can cause Shift key to becoming locked
  • 0028114: Image Editor: Blend Mode ‘Multiply’ will not use destination alpha
  • 0027385: Image Editor: Dropping any non-image file on top of an open Image Editor gives incorrect prompt
  • 0028093: Tile Set Editor: Changing ‘Auto tile background color’ appears to change nothing
  • 0027994: Sprite Editor: Texture Settings -> Edge Filtering will cause GameMaker Studio 2 to close when using a 4K sprite size (3840×2160)
  • 0028170: Physics shape fixture not generated unless Modify Collision Shape has been opened
  • 0028185: Importing Projects: Dragging gmez onto start page occasionally orders rooms incorrectly
  • 0028208: General: “GMS2 has become unstable” when dismissing Ctrl+T via spamming Escape
  • 0028157: Source Control: ‘Import Project to Repo’ creates local repo if the import fails, preventing further imports
  • 0028300: Preferences: Android keystore import / generate/show hash buttons should force showing their output
  • 0028299: Preferences: Android keystore alias should check for spaces and block with a description of how to fix
  • 0028258: Debugger: DS_Map key output in instances tab does not show bitshifted integers
  • 0028100: Debugger: Always uses the IP for the last Mac in device manager, which might not be the targeted Mac
  • 0028003: Debugger: GMS2 Runner.exe creates new inbound rule each time you debug
  • 0028026: Resource Tree: Pressing Enter after searching for a resource does not open the resource
  • 0027882: My Library: DPI scaling removes refresh button and squashes Search
  • 0028117: Search + Replace: Can’t resize the window
  • 0027940: Game Options: Mac is missing ‘Enable Retina’ option
  • 0027624: Game Options: UWP Publisher Name is missing from the UWP Game Options
  • 0027839: Tutorials: Crash when clicking ‘Get More Tutorials’
  • 0027989: Licensing: Buying GMS2 products will require log out/in to properly update your license
  • 0026770: Build Android: Cannot build for Android VM if the path to the NDK has not been set
  • 0027362: Build UWP: Certificate install not prompted/isn’t performed as part of the pfx install, causes build to fail to install on the phone

Known Issues

  • If you have cached Ubuntu build output for projects you will need to clean these to avoid an “already connected” error (just need to do this once)
  • Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
  • Welcome Page is still disabled during start-up – it can still be accessed via the Help menu, so new users can still get to these videos and links
  • Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
  • Closing and reopening the Marketplace tab can cause issues downloading some assets thereafter, need to restart GMS2 to fix
  • Dead instances of Window’s RuntimeBroker application can block attempts to use the manual in the IDE – just get a white page
  • UWP requires you to have the older SDK tools installed as well as the current ones, not just the current ones

GameMaker Studio 2 Crack Master Collection Pre Activated Latest Version Download Link Given Below…

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